I am a post-doctoral researcher working in the Web and Internet Science group at the University of Southampton. My research interests cover game design, narrative systems, gamification, crowdsourcing, and social argumentation.
In my free time I enjoy game development, boardgames, creative writing, and creating Let's Play videos.
My PhD work focused on examining how people argue on the world wide web, particularly on different types of social media. There has been a lot of work done in the areas of formal and logical argumentation in the past; however, it doesn't always value the types of social (or anti-social) argument prevalent on the social web
Currently, I am working on a number of research projects, covering topics such as Human-Data Interaction and crowdsourcing
A Southampton-themed take on the classic game, Monopoly
A casual puzzle game - rotate the pixel-cloud to reveal the hidden picture
A system for creating location-aware narratives in virtual space - in this case, Minecraft
Fractal Narratives are built by inserting story between existing story fragments, creating a potentially infinitely complex narrative
A collection of digital tools such as dice-rollers and name-generators, for playing tabletop RPGs
A series of talks, seminars and presentations of my research
My Let's Play channel, featuring a range of strategy and simulation games
To provide feedback for Game Design & Development students, we play their games and talk about them
A tutorial on virtual and augmented reality I gave, along with some simple exercises you can try
I am currently a Research Fellow in the Web and Internet Science group at the University of Southampton, working on a number of national and international research projects, covering the domains of game design, narrative systems, gamification, and crowdsourcing
As a postgrad, I demonstrated for a number of undergraduate courses, and I currently teach on both Data Visualisation (COMP6234) and Game Design and Development (COMP3218), giving lectures, assisting in practical lab sessions, setting and marking coursework, and giving feedback to students
Since 2015, I've been a part of organising the Southampton site of the annual Global Game Jam, an event in which over 150 people from all over the county come together and (in tandem with people all around the world), try to make a physical or digital game in under 48 hours, on a given theme